pathfinder 2e healer's gloves. These items pertain to skills, crafts, and professions. pathfinder 2e healer's gloves

 
 These items pertain to skills, crafts, and professionspathfinder 2e healer's gloves You have to track the Eidolon's proficiencies and attributes separately and roll them separately

Tables 6–9 and 6–10 list Price and Bulk entries for a wide variety of gear. This is an analysis of weapons and effects of the agile trait on them, with all else considered equal. This mobile collection of vials and chemicals can be used for simple alchemical tasks. This pendant is forged from grainy steel and depicts a snorting bull’s face. This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. Damage runes on your weapon also work (like flaming). Druid vestments for an extra focus point (extra wildshape). Step 1. For one action you can heal a touched creature for 1d8 (per spell level). The wearer of a pair of healer’s gloves gains a +4 competence bonus on Heal checks to provide first aid, long-term care, and to treat deadly wounds for living, humanoid creatures. So now we fall back to the general rule. Inventor. Phantom pain is good single target damage, but then you have to make it your signature and learn soothe at higher levels. . The healer plays a vital role in Pathfinder. Especially if you're okay with substituting things like potions, elixirs, wands and healing items like Healer's Gloves. High Speed Regeneration is a level 6 Deviant feat, so any class could take it with GM permission. #1. Every single feat for the Swashbuckler examined and rated from Mandatory to Terrible. 287 4. A shortsword does 39% less damage than the greatsword at this level and most of your damage comes from the 1st hit. Item 2. You gain a +1 item bonus to Athletics checks to Climb while using an extreme climbing kit. We compiled a list of items from Pathfinder 2e and made a list of the TOP 5 items we think are great for healing and healers!Nothing Ventured, Nothing Gamed. Magical - Traits - Archives of Nethys: Pathfinder 2nd Edition Database. ) is a game of resource attrition. But, yea, Oradins are the best healers in the game. ago. Usage worn gloves; Bulk L. Swashbuckler Class Features. Once per day, you can use Battle Medicine on a creature that's temporarily immune. 0 You can make a set of tools (such as alchemist's tools or healer's tools) easier to use by wearing it. Each wand holds a spell of a certain level, determined when the wand is created. Creatures who benefit from this power become temporarily immune to its effect for. But that's a different discussion. Type healer’s gloves; Level 4; Price 80 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 19; Type greater healer’s gloves; Level 9; Price 700 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 26; The gloves provide a +2 bonus and restore 4d6+15 Hit Points. More precisely, any time the Summoner gets a skill increase, the Eidolon gets the same increase. This is a positive healing effect. These four barghests include Hadregash the slaver, Venkelvore the torturer, Zarongel the dog slayer, and Zogmugot the scavenger. Then,. Shield-based characters are solid too, like Fighters with shield feats, any other martial who takes Bastion dedication, and Sparkling Targe Magus. Champion helps mitigate damage a lot and heal a bit. This small wooden box contains cosmetics, false facial hair, spirit gum, and a few simple wigs. That's why battle medicine says "you are holding or wearing the tools". For one action you can heal a touched creature for 1d8 (per spell level). If you are an Oracle you won't be a martial, if you are a Paladin, you don't benefit much from what the Oracle gives you as casting Life Link will reduce the healing you take and ultimately makes you Flat-Footed. Rather than measuring by healing, it's better for players and GMs to use time as the resource instead. Your maximum Hit Points include the Hit Points you gain at 1st level from your ancestry and class, those you gain at higher levels from your. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Each additional day spent Crafting reduces the materials needed. DESCRIPTION. "You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). Wig of Holding Item 3. You use the Eidolon's proficiency & stats. 114 1. #1. 58 GP Bracelet of Dashing. Make a melee spell attack roll against your target's AC. 158 Price 50 gp; Weight 1 lb. Reply reply th3RAK. They give you a +1 item bonus to Medicine checks. Usage affixed to armor; Bulk —. This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. 5, which is actually a 22% increase and could be good in an Undead-heavy campaign. Latest Pathfinder products in the Open Gaming Store. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. To understand the importance of the Medicine Skill in PF2 it is necessary to understand a bit about healing. Usage held in 1 hand; Bulk L. Heightened (+1) The additional healing increases by 2 HP. They give you a +1 item bonus to Medicine checks. 7th heal, regenerate, remove disease. Duration 8 hours. This gives anyone that takes the Herbalist Archetype a bit of. Proficiency Without Level provides adjusted Simple DC tables. 610 4. For damage, as you pointed out, it brings average from 4. As such, it makes perfect sense that an ability that lets you collect "fresh ingredients" for those herbs works with the tools. We are a 3 character party (champion, investigator, rogue) that does pretty damn well without a dedicated healer. Sorcerer Handbook: PF2 Class Guide – RPGBOT. Natural Medicine Feat 1. 622 4. Item 15. She is midwife to many women, assists in the delivery of livestock, and is trusted for her ability to predict storms and droughts. In Pathfinder 2nd edition, Paizo has reimagined the Cleric in two varieties: The Cloistered Cleric, a casting-focused, unarmored divine spellcaster; and the Warpriest, an armored divine warrior splitting their capabilities between divine spellcasting and wielding their deity’s favored weapon in battle. Damage decreases Hit Points on a 1-to-1 basis, while Healing restores Hit Points at the same rate. Unlike other classes, the Monk does not have a subclass option. But, there are ways to gain (combat) healing for any class: Blessed one archetype straight up gives you lay on hands and various other spells. Your medicine skill must be +17 from proficiency (11 lvl +6 rank) and 1 from expanded healing toolkit for a total of +18. PF2 Sorcerer Bloodlines Breakdown – RPGBOT. You take a –2 penalty on your check for each use from a healer's kit that you lack. This would make the normal Treat Wounds DC still 15, with Expert at 20, Master at 25, and Legendary at 30. Reading Pathfider's heal skill it states you can use it with a healer's kit to restore hitpoints ("Treat Deadly Wounds") as follows (Pathfinder SRD): You must expend two uses from a healer's kit to perform this task. ago. Bard. Since you are going Storm I am guessing you plan on focusing on damage and healing being secondary which is plenty viable. Armor appears in its own section on page 555, and apex items that can increase ability scores are on page 603. That's what I was thinking as I wrote it. They're immediately distributed for the good of the party. 41. Check out our pathfinder 2e selection for the very best in unique or custom, handmade pieces from our role playing games shops. The item bonus granted to heal spells is +4. Action 4. Price 28 gp. The easiest way i find to explain it is it depends on the item and if its invested. Tools. Each additional day spent Crafting reduces the materials needed. Item 17. Access to healing items like Elixirs of Life and buffs like Eagle Eye Elixir make the Forensic Sciences and Interrogation subclasses mostly obsolete. In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. Now that we’ve finished up the class playtest, I want to cover where we’re planning to go with the class. They give you a +1. Oct 15, 2022 at 0:50 1 How much healing did the clearic deliver on a regular basis? How much of that healing was through Medicine and how much of it was through. Oradin is the best "Tank" in Pathfinder. On a success, you do so as normal. Most people will immediately realize the party severely lacks healing. 5 edition of the world’s oldest fantasy roleplaying game. Transfering a 5e Artificer into a Pathfinder 2e character. Try Expanded Healer's Tools, Healer's gloves and Marvelous Medicines. I'm pretty new to 2E. If you've crafted a large number of disguises, you can replenish. Archetypes that give you the ability to craft healing items can be fun too, like Herbalist. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. Bulk 1. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. Enjoy. One of my characters has both the acid gloves above and also the Healer's Gloves, swapping them out when needed. Arcane Spell List Breakdown. Staff of healing, healer's gloves, a +1 potency rune for your clothes, prayer beads, spellguard shield, and consumables like feather tokens or talismans would be useful. Having mainly played actual RPG games like pathfinder: kingmaker 1E, and baldur's gate 2. Math Busters #1 - Agile Trait. You can apply natural cures to heal your allies. Until I see you next, live a wonder. When ember dust is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. You channel positive energy to heal the living or damage the undead. While you hold it, you gain a +1 item bonus to Medicine checks. Usage held in 2 hands; Bulk 1. Equipment. gg. Usage held in 1 hand; Bulk L. Improve this question. Allow maximal healing after resting for a day. Gloves of Storing Item 7. Crafting Antivenom Source Ultimate Wilderness pg. Once per day, you can use Battle Medicine on a creature that's temporarily immune. Source Core Rulebook pg. harm), while dhampirs simply can't be healed by effects with the positive trait, but can be healed by undead-targeted healing as well. Price 3,000 gp; Slot hands; CL 5th Weight —; Aura faint divination. Worn magic items are things like rings, cloaks, amulets, and gloves. Actual undead can't be healed by anything at all except for effects that specifically call them out (e. However, if you feel like it has gone too far for the players to replace some stuff in the healing kit (well away from any shop or settlement in anyway) and the players kept critically failing, you can perhaps exhaust it. Mostly Yes. Alchemical Items. This section includes magic items you wear. Greater Healer's Gloves (not really spells but worth noting) Greater Boots of Bounding (again not directly relevant, but useful for melee). If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. Since you can use an action to draw and stow the tools, you can use them in combat easily. Greater Healer's Gloves gives an item bonus of +2 and Expanded Healer's Tools gives an item bonus of +1 which doesn't stack, so only the gloves are needed. Greater Healer's Gloves gives an item bonus of +2 and Expanded Healer's Tools gives an item bonus of +1 which doesn't stack, so only the gloves are needed. Example: DC 15 heal check to heal 1d6 hp + 1/2 of how much you beat the DC by. Now, they've put in a cheap, readily available, and easy-to-use tool that essentially allows players to not worry about healing up after combat. Honest responses please: Is Pathfinder 2e as easy to learn as. The wearer gains a +5 competence bonus on Heal checks. Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets anywhere on the web. 595 4. 0. The ally must be at least an expert in that skill and must be willing to provide assistance. A character can wear only 10 magical items that have the invested trait. DESCRIPTION. Initial Proficiencies: Nothing remarkable good or bad. All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. of course, First Aid Gloves will only work if you're alive. Instead, monks are generally defined by the styles that they use, if any. Except it's a kit now and not a wand. Instead of 1hp/lvl, let it be 1hp/lvl + con mod. Step 2. Out of all those, the staff is a no-brainer as it adds 3 free castings of heal to you each day at this level. 0. If you rolled like shit heal or remove a debuff from an ally. You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). Price 6 gp. This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. Price 9,200 gp. Lets you use Swift Banishment even if you don't have the correct spell prepared. These pure-white leather gloves bear symbols of healing and faith on the back of the hands. 1. Source Secrets of Magic pg. Wands in general are really good in those gloves. – Ruse Oct 15, 2022 at 2:17 2 @Ruse Whenever someone was at risk, a heal spell was on its way. You can’t harm undead with this healing. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. I don't know what your cleric usually gets up to, but I would also. This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3. A typical halfling can live to be around 150 years old. Expanded healer. The ideal user for the Healer’s Tools is a Cleric. Both rogue and investigator have greater gloves of healing and combat medicine. Your blessing revives a creature at the moment of its death. 2 of them are skill monkeys which are always fun. If the attacker is behind lead, the hunter’s bane fails and is wasted. • 7 yr. To make it clearer that elixir of life only works on living creatures due to the healing trait, change the first sentence to "Elixirs of life accelerate a living creature’s natural healing processes and immune system. The Eidolon allows you to change your role within the party, allowing your dynamic duo to serve as a Defender, Scout, and Striker, while the Summoner can serve as a Face with some light Blaster,. Pretty simple and helpful. according to the errata document, yes. NECROMANCY Usage worn gloves; Bulk L These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Price 28 gp. You have fewer actions. #13. Type healer’s gloves; Level 4; Price 80 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 19; Type greater. Replacement material should never cost more than 10% of the kit cost. I'm all for the healing kit, but it's a complete 180 on their original stance. Wands. After you attempt to Treat a Poison for a creature, you can’t try again until after the next time that creature attempts a save against the poison. Whichever is higher. 5. 604 4. 0 Price 6 gp Oil of Weightlessness (Greater) Item 6 Source Core Rulebook pg. Prerequisites trained in Medicine; Battle Medicine. Usage worn gloves; Bulk L. Healer's tools require two hand to use them. Cast [two-actions] somatic, verbal. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). The benefits of an Angelic Sorcerer over a Cleric is Spontaneous casting and more overall spells per day. Also was thinking: 1-action Harm, activate Grisly Sandglass Spellheart, Strike while your Crawling Hand using its Aid reaction for a +1 circumstance bonus to attack (from. Wigs of holding are created from planar fibers and contain small extradimensional spaces accessible within the hair. Marvelous Medicines, Healer's Gloves Druid's Vestments, Primeval Mistletoe, Orange Prism Aeon Stone Orange Prism Aeon Stone, Pendant of the Occult Eagle Eye Elixir (1 hour), Eyes of the Eagle (sight only), Goggles of Night (sight only). Ifusaso. That choice sets the Setup Time and the Crafting DC. D&D 3. This counts as. 6th heal, restoration, restore senses. It has negligible Bulk for 1 hour. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby. That generally means you can heal without many issues but also adds an element of grittiness in cases of long travels or chases. Not shabby for a lvl 5 character. Medic Dedication Feat 2. That choice sets the Setup Time and the Crafting DC. A gauntlet bow can be used to make melee attacks like a standard gauntlet. You can use a reaction to attempt a DC. The adventuring day generally stops when you can't keep healing in combat. Resting a full 24 hours heals 2 hp per level, or 2 points of ability damage per ability. Healer’s Hands (Conduit) Your healing efforts are bolstered by positive energy. Healer's Halo [reaction] Feat 5. After level 6 all healing spells you cast get Empowered for free (+50% more healing). 5th breath of life, heal, remove disease. Requirements Craft Wondrous Item, creator must have 5 ranks in Heal; Cost 1,250 gp. An item with this trait can be used or worn by an eidolon only, and an eidolon can’t use items that don’t have this trait. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. The second tab is for strength-based martials (start. Traditions divine, primal. So, no, the combo isn't there any more. Soothe, cuz you need healing. A tabletop role-playing game community for everything related to Pathfinder Second Edition. 2. Your character’s expertise in a skill comes. Source Core Rulebook pg. Transmutation. The Inquisitor is a deft and capable warrior, able to call down literal divine fire upon its foes. When you carry the tools from place to place, you keep many of the components handy on your person. Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. You can use a set of tools with 1 hand if you're wearing them or 2 if you're holding them. Hard RAW you are not adjacent to yourself, so you can't use the gloves on yourself. Cantrip Healing Necromancy Positive. Made of soft and subtle black leather, these gloves fit tightly but aren’t uncomfortable and don’t impede your sense of touch. Price 6,500 gp. Healer’s Gloves Healer’s Gloves Item 4 Invested Magical Necromancy Price 80 gp Usage worn gloves; Bulk L These clean, white gloves never show signs of blood, even when. Sewn from several long strips of luxurious brown and black silk, this cloak grants you a +2 item bonus to Stealth checks as well as to Acrobatics checks to Maneuver in Flight. Expanded healer’s tools provide a +1 item bonus to such checks. For 8 hours, the bonfire blazes regardless of whether it has any fuel. Well Healer's Lore only ever applied to healing powers that granted healing anyway, so its not directly comparable to healer's gloves. Class features or feats are not taken into account at this time. It doesn't actually use the treat wound actions. These items pertain to skills, crafts, and professions. You can’t harm undead with this healing. Help! My party has no healer! So my players (Drifter Gunslinger, Laughing Shadow Magus, Braggart Swashbuckler, Cloistered Cleric) and I are running through Abomination Vaults, and its been a lot of fun. The pendant must be attached to the chest area or on a shoulder guard. This is just a quick overview of the most important things you need to get your entire party patched up between combat encounters in Pathfinder 2e (just pull. Heightened (+1) The damage increases by 2d6. Activate Cast a Spell. In Pathfinder 2e (second edition. The Summoner is the ultimate pet class in Pathfinder 2e, granting you a powerful, customizable creature called an “Eidolon”. Burning Hands Spell 1. You become an expert in Medicine. WIth the exception of what the feat calls out--the amount of healing. Activate [free-action] command Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics. You deal 2d6 fire damage to creatures in the area. Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. Zealous-Vigilante • 1 yr. 162 1. Special You cannot gain another dedication feat until you have gained two other feats from the rogue archetype. Item 17. You could make a custom buff of the right type of bonus and just click it on or off when you use the appropriate medicine actions. 255 4. When you cast heal, you roll d10s instead of d8s. Keeps fingertips free. Any of those can work really great. Uncommon General Healing Manipulate Skill. It’s intended provide a reliable way to use a skill without risking failure due to a low roll. 0. Companion Items Eidolon Items Other Worn Items. Hands 2; Bulk L. Life boost seems like a good substitution for the healing hex. You will choose the dc20 check for +10 healing. It seems that in the Paladin universe, faith is a deadly weapon. ”Page 393: In healer's blessing, boost the additional healing from the base spell from 1 to 2. This well-worn physician’s bag can be slung over one shoulder or carried easily in one hand. This short bronze rod has the form of a serpent coiled around it. Champion Usage worn gloves; Bulk L. That is why it has a different cooldown attached to it. Nursing Necklace (Ant), Nursing Necklace (Centipede), Gloves of Stolen Breath, Nursing Necklace (Leech), Memoriam Root, Healer's Satchel (Normal), Phoenix Feather, Nursing Necklace (Scarab), Silver Soul Cord, Soothing Lyre, Healer's Satchel (Specialized), Nursing Necklace (Spider), Trollskin Tourniquet, Unicorn's Blackened Horn Oracle Mysteries [1] APPEARANCE. This ring continually grants the wearer the ability to avoid damage as if she had evasion. The basic Staff of Healing gives you just the 1st level heal, but upgrade to a Greater Staff of Healing and you get 2nd level Heal, Restoration, and Restore senses, along with 3rd level Heal and Remove Disease on top of that. 289 4. This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection. On average, therefore, it costs 3 gold to heal 1 hit point with a wand. #1. This table provides a quick reference for how far you can move with a Climb or Swim action. EFFECTS. Healer's Hands (Conduit) Source Planar Adventures pg. . These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. ”. Wand of Manifold Missiles is Free DPS if you hold it. This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. While Following the Expert, you match their tactic. Potency and Striking Runes (35+65gp) are absolutely essential, and you should probably leave some money aside for an armour potency rune at next level. A character must rest for 8 hours a day. Usage held in 1 hand; Bulk L. The weapon deals an additional 1d6 fire damage on a successful Strike. Heightened (+1) The additional healing increases by 2 HP. BigQuirky9613. First Aid or Treating a Poison: 1 sp. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. Uncommon General Healing Manipulate Skill. $34. ago. Invested. A Major Staff of Healing adds in fourth level Heal and Restoration, and 5th level Breath of Life, Heal, and Remove. S-Class. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers. For 8 hours, the bonfire blazes regardless of whether it has any fuel. 9. 0. 562 4. Item 2. Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). Expanded healers tools (or the best version of healers tools that I can’t remember the name of right now) are a must too. While the other primal dragons hail from the Elemental Planes, the cruel and unceasingly malicious umbral dragons originate in the depths of the Shadow Plane. Wednesday, October 5, 2022. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. Deities Angradd, Chohar, Lady Nanbyo, Moloch, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri. The text of Rage of Elements was written to be fully. Having the tools in the bandolier you only need to pull out what is required for that instance of healing. Crafting in Pathfinder 2e is more accessible than ever before. So, battle medicine =/= treat wounds. healer's gloves pathfinder. If you roll a critical failure, you get a failure. Level 3: Incredible Initiative. If the target is undead, you deal that amount of Positive damage to it, and it gets a basic Fortitude save. Wondrous Items - Hands. one of those items to give you a +x to your main/sub skill (such as the crafter’s eyepiece for anyone who plans on getting legendary in crafting) bag of holding so I don’t have to do much bookkeeping on loot. Alchemical items are not magical. PF2 Classes: Optimization Handbooks for Pathfinder 2e – RPGBOT. Heal Unchained. Bulk 1. When wearing them, whenever you Interact to draw or pick up an item, roll a DC 11 flat check. The number of actions you spend when Casting this Spell determines its targets, range. Category Tools Description This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. Your healing magic is particularly potent. Healer's Gloves, Sleeves of storage, pendant of the occult, hat of the magi, bottomless stein, bag of holding type 1. Pathfinder 2e Digital Tool Set - The Goblin's Cauldron - Weekly. ago. CONSTRUCTION REQUIREMENTS. Price 12 gp; Weight 22 lbs. (numbers can be w/e you want them to be). The wearer of a pair of healer’s gloves gains a +4 competence bonus on Heal checks to provide first aid, long-term care, and to treat deadly wounds for living,. Alchemist Barbarian Bard Champion Cleric Druid Fighter Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard Gunslinger Inventor View all companion options available. . "The target regains additional Hit Points from healer's blessing only the first time it regains HP from a given healing spell, so a spell that heals the creature repeatedly over a duration would restore additional Hit Points only once. Magical Necromancy. That’s an average of over 1000 healing. 168 1. Healing.